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Creating an App-based Tool to Teach Life Cycle Thinking

Creating an App-based Tool to Teach Life Cycle Thinking

Project Leader: Meike SAUERWEIN
School: Interdisciplinary Programs Office
Department: Environment (ENVR)
Project Start Year: 2018/19
Description:

The project aims to achieve two things:

  • Develop a highly interactive online application that crowdsourced data and allows students to apply life cycle thinking to real cases
  • Develop a flexible and scalable solution that can maintain students engagement regardless of whether it's delivered in intimate classroom settings or large capacity lecture theatres
Status: Complete
Type of Innovation: Gamification/Game-based Learning
Triennium:
2016-2019
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